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D20


During offense phase characters can either attack or heal themselves/others, there are no specified roles therefore communication is an important factor.


Offense: D20


1-6 = miss/impaired attack
7-13 = damage of 1
14-19 = damage of 2
20 = damage of 3 as well as a +1 on next roll (12+1=13)


Healing: D3


1 = heal for 1 HP
2 = heal for 2 HP
3 = heal for 3 HP


Defense turns may specify whether the affected are in melee range, or outer range.


Defense: D20


1= take 2 damage as well as -1 on your next roll (12-1=11)
2-6 = take 2 damage
7-13 = take 1 damage
14-19 = take no damage
20 = counter strike for 1 damage.


Players have 20HP each.